![]() These changes will be reflected in the next errata.Īre spell and other area of effects 2d (as in, they affect a flat grid only) or are they 3d (as in, they affect cubes and spheres)? As an exception to the way that diagonals normally work, a creature with 10 feet of reach threatens the second diagonal. I heard somewhere online that you don’t threaten the second diagonal with a 10-foot reach but that you somehow get an attack of opportunity when opponents move out of that square, but the Rules Reference Cards show that you do threaten the second diagonal. In the circle templates below the intersection is indicated. Circle (5′ radius)Īs is the normal with most area of effects, the caster or source of the effect must select an intersection of squares as the center of the effect. If the spell’s area only touches the near edge of a square, however, anything within that square is unaffected by the spell. If the far edge of a square is within the spell’s area, anything within that square is within the spell’s area. You can count diagonally across a square, but remember that every second diagonal counts as 2 squares of distance. The only difference is that instead of counting from the center of one square to the center of the next, you count from intersection to intersection. When determining whether a given creature is within the area of a spell, count out the distance from the point of origin in squares just as you do when moving a character or when determining the range for a ranged attack. The point of origin of a spell is always a grid intersection. Regardless of the shape of the area, you select the point where the spell originates, but otherwise you don’t control which creatures or objects the spell affects. Sometimes a spell description specifies a specially defined area, but usually an area falls into one of the categories defined below. This page includes examples of creature’s sizes, space they occupy, and various area-of-effect templates to aid you in visualizing combat and encounters.
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